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King Cursed Mk1 Guide — 3 Phases, Fire/Light/Holy Counters & Teams

King Cursed Mk1 raid guide: 3 phases, Fire/Light/Holy counters, teams, positioning & loot. Updated for Update 15.

9/9/2025 Last updated: 9/9/2025 7 min read

Quick Answer: How Do You Beat King Cursed Mk1?

Bring Fire/Light/Holy units, stack burn/holy damage, assign 1 player to cleanse curses every 30s, and burst Phase 3 before the enrage timer. Minimum viable team: 1 Fire DPS (Natsu/Sukuna), 1 Light/Holy support (Gojo), 1 Curse cleanser, 1 tank. 4-6 players recommended for consistent clears.

Phase Mechanics Overview

PhaseHPKey MechanicsDuration
Phase 12.5MBasic attacks, Curse Zone (30s interval), Summon Minions (15% HP intervals)~3-4 min
Phase 24MCursed Slam (AoE stun), Darkness Veil (blind), Minion waves faster~4-5 min
Phase 36MEnrage (5 min timer), Meteor Rain (random targets), Curse Nova (full-map, 45s)~5-6 min

Phase 1: The Cursed Awakening (0-33% HP)

Mechanics

  • Auto-attacks: Single-target, moderate damage (~8k/tick)
  • Curse Zone (every 30s): Purple circle under random player → move out immediately (5s delay, 15k DoT)
  • Minion Summons (at 85%, 70%, 55%, 40%, 25% HP): 5x Cursed Minions (200k HP each, explode on death for 10k)

Strategy

  • Tank holds boss at entrance (fixed position)
  • DPS focus boss, AoE clears minions instantly
  • Support watches for Curse Zone calls — “Zone on [Player]”
  • Cleanse assigned player removes Curse debuff from affected
RoleBest PicksNotes
Main DPSNatsu (Dragneel), Sukuna, RengokuBurn melts Phase 1 HP fast
AoE ClearGojo (Limitless), Levi, TodorokiMinion waves die instantly
SupportGojo, Albedo, MerlinBuffs + cleanse
TankEscanor (The One), All MightHigh HP + taunt

Phase 2: Darkness Falls (33-66% HP)

New Mechanics

  • Cursed Slam (every 45s): Boss jumps → massive AoE stun (3s radius 30) → jump/dodge or get stunned
  • Darkness Veil (every 60s): Screen darkens, blind debuff (-80% accuracy, 10s) → cleanse immediately
  • Minion waves: Every 10% HP (vs 15% in P1), minions have Cursed Shield (immune to physical)

Strategy Adjustments

  • Spread out for Cursed Slam — only 1-2 players should be in radius
  • Cleanse priority: Blind > Curse > Stun
  • Magic/Fire/Heat damage required for shielded minions
  • DPS check: Must reach Phase 3 before 12-minute mark or enrage risk
RoleBest PicksNotes
Main DPSSukuna, Natsu, Ichigo (Vasto Lorde)Magic damage pierces shields
CleanseGojo, Albedo, Merlin, ElizabethMust have cleanse skill
Magic AoETodoroki, Megumin, AinzDestroys shielded minions
TankEscanor, All Might, CharlotteSurvive Slam + Veil combo

Phase 3: The Final Judgment (66-100% HP)

New Mechanics

  • Enrage Timer: 5 minutes from Phase 3 start → wipe if not dead
  • Meteor Rain (every 20s): 5 random players targeted → move to edge, don’t stack
  • Curse Nova (every 45s): Full-map Curse application + 20k instant damage → pre-cleanse + group heal
  • Boss gains: +50% damage, +30% attack speed, Curse Aura (melee attackers take 5k DoT)

Strategy

  • ALL DPS on boss — no minion clearing needed (none spawn)
  • Ranged only for DPS (melee takes Curse Aura damage)
  • Healer/cleaner rotation: Cleanse → Heal → Shield → repeat
  • Burst cooldowns at Phase 3 start (ultimates, trait actives)
  • If enrage hits: Boss gains 500% damage → instant wipe
RoleBest PicksNotes
Main DPSSukuna, Gojo, Natsu, IchigoRanged, high burst, Fire/Light/Holy
Burst SupportAinz, Gilgamesh, MerlinCooldown reduction + burst windows
Healer/CleanseElizabeth, Albedo, MerlinGroup cleanse + sustained healing
BufferGojo, Albedo, ZhongliDamage buffs + shields

Optimal Team Compositions

4-Player (Minimum Viable)

SlotUnitRole
1Sukuna / NatsuMain DPS (Fire)
2Gojo (Limitless)Support / Cleanse / Buff
3Elizabeth / AlbedoHealer / Cleanse
4Escanor / All MightTank / Taunt

6-Player (Optimal / Speedrun)

SlotUnitRole
1SukunaMain DPS
2NatsuSub DPS (Burn)
3GojoSupport / Cleanse / Buff
4ElizabethHealer / Cleanse / Revive
5Todoroki / AinzMagic AoE / Burst
6EscanorTank / Taunt / Damage Reduction

Positioning Diagram

[Entrance]                          [Boss Spawn]
    │                                    │
    ▼                                    ▼
[TANK]  ←── 15 studs ──→  [DPS 1]  ←── 10 studs ──→  [DPS 2]
    │                                    │
    ▼                                    ▼
[SUPPORT] ←── 20 studs ──→ [HEALER] ←── 15 studs ──→ [FLEX]
  • Tank at entrance — holds aggro, away from Meteor Rain center
  • DPS at mid-range — safe from Slam, in buff range
  • Support/Healer at back — cleanse range, safe from Nova
  • Spread horizontally — never stack (Meteor Rain, Curse Nova)

Loot Table

ItemDrop RateNotes
Cursed King Ticket100% (1 per clear)Craft King Cursed unit
King Cursed Mk1 Unit5%Direct drop (Mythic)
Trait Crystal (Legendary)50%3-5 crystals
Trait Crystal (Mythic)10%1-2 crystals
Raid Coins100%500-1000 (shop currency)
Cursed Essence30%Evolution material
Exclusive Cosmetic2%Title / Emote / Skin

Raid Shop (Raid Coins)

ItemCostLimit
King Cursed Unit50,0001
Mythic Trait Crystal15,0003/week
Legendary Trait Crystal5,00010/week
Cursed Essence2,00020/week
Raid Key (re-entry)10,0003/week

Pro Tips from Top Clears

  1. Pre-potion: Use Damage Potion + Speed Potion before entering
  2. Voice comms required for Phase 3 — call “Nova in 5”, “Meteor on me”
  3. Gojo’s Domain (ultimate) blocks Curse Nova if timed right — huge survival boost
  4. Natsu’s burn ticks during boss invuln phases — free damage
  5. Don’t revive during Phase 3 unless wipe imminent — revive animation loses DPS time
  6. Weekly reset: Friday 00:00 UTC — raid coins, shop, key limits reset

Common Failures & Fixes

Failure PointCauseFix
Wipe at Phase 2 SlamStackingSpread 15+ studs apart
Phase 3 enrageLow DPS / too many deathsBetter units, more players, potions
Blind wipes teamNo cleanse assignedDedicated cleanse role (Gojo/Albedo)
Minions overwhelmNo magic AoEBring Todoroki/Megumin/Ainz
Tank dies earlyNo taunt / low HPEscanor/All Might with damage reduction trait

FAQ

Q: Can I solo King Cursed Mk1? A: Theoretically yes with maxed Sukuna + Gojo + perfect play, but not practical. Designed for 4-6 players.

Q: What’s the minimum level to attempt? A: Main DPS 5000+, supports 4000+. Lower = carry risk.

Q: Does difficulty scale with player count? A: Boss HP scales +15% per player above 4. 6-player = 30% more HP but 50% more DPS — net positive.

Q: Can I use Physical units? A: Not recommended — boss has 70% Physical resistance. Fire/Light/Holy only.

Q: How often can I raid? A: 3 free keys/week (reset Friday). Extra keys from shop (10k raid coins) or events.


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