King Cursed Mk1 Guide — 3 Phases, Fire/Light/Holy Counters & Teams
King Cursed Mk1 raid guide: 3 phases, Fire/Light/Holy counters, teams, positioning & loot. Updated for Update 15.
Quick Answer: How Do You Beat King Cursed Mk1?
Bring Fire/Light/Holy units, stack burn/holy damage, assign 1 player to cleanse curses every 30s, and burst Phase 3 before the enrage timer. Minimum viable team: 1 Fire DPS (Natsu/Sukuna), 1 Light/Holy support (Gojo), 1 Curse cleanser, 1 tank. 4-6 players recommended for consistent clears.
Phase Mechanics Overview
| Phase | HP | Key Mechanics | Duration |
|---|---|---|---|
| Phase 1 | 2.5M | Basic attacks, Curse Zone (30s interval), Summon Minions (15% HP intervals) | ~3-4 min |
| Phase 2 | 4M | Cursed Slam (AoE stun), Darkness Veil (blind), Minion waves faster | ~4-5 min |
| Phase 3 | 6M | Enrage (5 min timer), Meteor Rain (random targets), Curse Nova (full-map, 45s) | ~5-6 min |
Phase 1: The Cursed Awakening (0-33% HP)
Mechanics
- Auto-attacks: Single-target, moderate damage (~8k/tick)
- Curse Zone (every 30s): Purple circle under random player → move out immediately (5s delay, 15k DoT)
- Minion Summons (at 85%, 70%, 55%, 40%, 25% HP): 5x Cursed Minions (200k HP each, explode on death for 10k)
Strategy
- Tank holds boss at entrance (fixed position)
- DPS focus boss, AoE clears minions instantly
- Support watches for Curse Zone calls — “Zone on [Player]”
- Cleanse assigned player removes Curse debuff from affected
Recommended Units (Phase 1)
| Role | Best Picks | Notes |
|---|---|---|
| Main DPS | Natsu (Dragneel), Sukuna, Rengoku | Burn melts Phase 1 HP fast |
| AoE Clear | Gojo (Limitless), Levi, Todoroki | Minion waves die instantly |
| Support | Gojo, Albedo, Merlin | Buffs + cleanse |
| Tank | Escanor (The One), All Might | High HP + taunt |
Phase 2: Darkness Falls (33-66% HP)
New Mechanics
- Cursed Slam (every 45s): Boss jumps → massive AoE stun (3s radius 30) → jump/dodge or get stunned
- Darkness Veil (every 60s): Screen darkens, blind debuff (-80% accuracy, 10s) → cleanse immediately
- Minion waves: Every 10% HP (vs 15% in P1), minions have Cursed Shield (immune to physical)
Strategy Adjustments
- Spread out for Cursed Slam — only 1-2 players should be in radius
- Cleanse priority: Blind > Curse > Stun
- Magic/Fire/Heat damage required for shielded minions
- DPS check: Must reach Phase 3 before 12-minute mark or enrage risk
Recommended Units (Phase 2)
| Role | Best Picks | Notes |
|---|---|---|
| Main DPS | Sukuna, Natsu, Ichigo (Vasto Lorde) | Magic damage pierces shields |
| Cleanse | Gojo, Albedo, Merlin, Elizabeth | Must have cleanse skill |
| Magic AoE | Todoroki, Megumin, Ainz | Destroys shielded minions |
| Tank | Escanor, All Might, Charlotte | Survive Slam + Veil combo |
Phase 3: The Final Judgment (66-100% HP)
New Mechanics
- Enrage Timer: 5 minutes from Phase 3 start → wipe if not dead
- Meteor Rain (every 20s): 5 random players targeted → move to edge, don’t stack
- Curse Nova (every 45s): Full-map Curse application + 20k instant damage → pre-cleanse + group heal
- Boss gains: +50% damage, +30% attack speed, Curse Aura (melee attackers take 5k DoT)
Strategy
- ALL DPS on boss — no minion clearing needed (none spawn)
- Ranged only for DPS (melee takes Curse Aura damage)
- Healer/cleaner rotation: Cleanse → Heal → Shield → repeat
- Burst cooldowns at Phase 3 start (ultimates, trait actives)
- If enrage hits: Boss gains 500% damage → instant wipe
Recommended Units (Phase 3)
| Role | Best Picks | Notes |
|---|---|---|
| Main DPS | Sukuna, Gojo, Natsu, Ichigo | Ranged, high burst, Fire/Light/Holy |
| Burst Support | Ainz, Gilgamesh, Merlin | Cooldown reduction + burst windows |
| Healer/Cleanse | Elizabeth, Albedo, Merlin | Group cleanse + sustained healing |
| Buffer | Gojo, Albedo, Zhongli | Damage buffs + shields |
Optimal Team Compositions
4-Player (Minimum Viable)
| Slot | Unit | Role |
|---|---|---|
| 1 | Sukuna / Natsu | Main DPS (Fire) |
| 2 | Gojo (Limitless) | Support / Cleanse / Buff |
| 3 | Elizabeth / Albedo | Healer / Cleanse |
| 4 | Escanor / All Might | Tank / Taunt |
6-Player (Optimal / Speedrun)
| Slot | Unit | Role |
|---|---|---|
| 1 | Sukuna | Main DPS |
| 2 | Natsu | Sub DPS (Burn) |
| 3 | Gojo | Support / Cleanse / Buff |
| 4 | Elizabeth | Healer / Cleanse / Revive |
| 5 | Todoroki / Ainz | Magic AoE / Burst |
| 6 | Escanor | Tank / Taunt / Damage Reduction |
Positioning Diagram
[Entrance] [Boss Spawn]
│ │
▼ ▼
[TANK] ←── 15 studs ──→ [DPS 1] ←── 10 studs ──→ [DPS 2]
│ │
▼ ▼
[SUPPORT] ←── 20 studs ──→ [HEALER] ←── 15 studs ──→ [FLEX]
- Tank at entrance — holds aggro, away from Meteor Rain center
- DPS at mid-range — safe from Slam, in buff range
- Support/Healer at back — cleanse range, safe from Nova
- Spread horizontally — never stack (Meteor Rain, Curse Nova)
Loot Table
| Item | Drop Rate | Notes |
|---|---|---|
| Cursed King Ticket | 100% (1 per clear) | Craft King Cursed unit |
| King Cursed Mk1 Unit | 5% | Direct drop (Mythic) |
| Trait Crystal (Legendary) | 50% | 3-5 crystals |
| Trait Crystal (Mythic) | 10% | 1-2 crystals |
| Raid Coins | 100% | 500-1000 (shop currency) |
| Cursed Essence | 30% | Evolution material |
| Exclusive Cosmetic | 2% | Title / Emote / Skin |
Raid Shop (Raid Coins)
| Item | Cost | Limit |
|---|---|---|
| King Cursed Unit | 50,000 | 1 |
| Mythic Trait Crystal | 15,000 | 3/week |
| Legendary Trait Crystal | 5,000 | 10/week |
| Cursed Essence | 2,000 | 20/week |
| Raid Key (re-entry) | 10,000 | 3/week |
Pro Tips from Top Clears
- Pre-potion: Use
Damage Potion+Speed Potionbefore entering - Voice comms required for Phase 3 — call “Nova in 5”, “Meteor on me”
- Gojo’s Domain (ultimate) blocks Curse Nova if timed right — huge survival boost
- Natsu’s burn ticks during boss invuln phases — free damage
- Don’t revive during Phase 3 unless wipe imminent — revive animation loses DPS time
- Weekly reset: Friday 00:00 UTC — raid coins, shop, key limits reset
Common Failures & Fixes
| Failure Point | Cause | Fix |
|---|---|---|
| Wipe at Phase 2 Slam | Stacking | Spread 15+ studs apart |
| Phase 3 enrage | Low DPS / too many deaths | Better units, more players, potions |
| Blind wipes team | No cleanse assigned | Dedicated cleanse role (Gojo/Albedo) |
| Minions overwhelm | No magic AoE | Bring Todoroki/Megumin/Ainz |
| Tank dies early | No taunt / low HP | Escanor/All Might with damage reduction trait |
FAQ
Q: Can I solo King Cursed Mk1? A: Theoretically yes with maxed Sukuna + Gojo + perfect play, but not practical. Designed for 4-6 players.
Q: What’s the minimum level to attempt? A: Main DPS 5000+, supports 4000+. Lower = carry risk.
Q: Does difficulty scale with player count? A: Boss HP scales +15% per player above 4. 6-player = 30% more HP but 50% more DPS — net positive.
Q: Can I use Physical units? A: Not recommended — boss has 70% Physical resistance. Fire/Light/Holy only.
Q: How often can I raid? A: 3 free keys/week (reset Friday). Extra keys from shop (10k raid coins) or events.
Related Pages
- Fallen King Guide — Second raid boss
- Sea King Guide — Third raid boss
- Unit Tier List — Best units for raids
- Beginner Guide — If you’re new to raids
Related Articles
bosses
Fallen King Guide — Raid Boss Phases, Gravity, Feathers & Counters
Fallen King raid guide: phases, gravity mechanics, feathers, best units, teams & loot. Updated for Update 15.
bosses
Sea King Guide — Raid Boss Mechanics, Bubbles, Drowning & Counters
Sea King raid guide: tidal mechanics, bubbles, drowning, whirlpools, best Lightning/Ice/Plant units & loot. Update 15.
guides
Game Mechanics FAQ — Traits, Evolution, Infinite Mode & More
FAQ: traits, evolution, Infinite Mode, raids, gem economy, trading. 20+ questions answered.
Was this helpful?
Thanks for the feedback!